What does a better gaming industry look like? What would you change?
What do we want? A better gaming industry. What does a better gaming industry look like?
This week's question: If you could wave a magic wand, what would you change about the gaming industry? In other words, what would a better gaming industry look like?
Catie: For me, I think there should be weekly meetings at all gaming companies to discuss the current news and any concerns around harassment in your office. It should replace those cold automatic "harassment trainings" with actors. What I see at companies is Teams or Slack channels that are supposed to be for the women of the company, but that don't really talk about much. Sometimes, the most you have is a quick commentary about recent events, but it's not integrated into the entire studio meetings. It's kind of like the current events are separated /isolated into certain small groups, and aren't made into an important part of the whole studio's discussion. I think this is the problem that encourages silence, and allows people who don't want to talk about issues to just sideline the conversation. I also think that pretending to be sympathetic about it just can't stand. It's far too easy to write an official statement of "we support you," without spending much time on it.
Another thing I learned from asking around at teams who had successfully implemented DEI goals, was that DEI should be like any other top-tier organizational project. And one important thing is to (convince leadership to) define achievable goals with metrics. The bar can be low to start, like have 20% of people in the org take supplementary DEI classes, etc. Even just asking leaders "what are your DEI goals?" can be a useful exercise to measure an organization in terms of its awareness and commitment level.
Everything that has been already said I wholeheartedly agree with! So from me I'll just add, as a pacifist and vegan, I wish the game industry had more alternatives to games centered around violence. I checked... and about 75% of the top-50 grossing games from last year incorporated some kind of violence or battle mechanics. I feel this ties into workers rights and harassment issues in that when the industry is built on monetizing the devaluation of life in all its forms, it's easier to devalue each other in the process. Can we create that battle royale or FPS with an inclusive, diverse team that does not tolerate harassment when the goal is to produce a game that is about enacting violence on people not like you, asserting dominance over someone, colonizing a place that's not yours, etc... And if you've done the work to build a team like that, there are sooooo many other types of games we could create that would reach a broader audience.
Leslee: The biggest thing I would like to see changed is leadership taking a bigger, louder stance against harassment and poor working conditions. I firmly believe the behavior has to come from the top. They determine the studio culture!
Unfortunately I don’t know how to change it immediately. I would like to think current leaders recognize that happier employees result in better games and would quickly enact change, but this would result in a lot of sudden cultural shifts at places and I don’t think a lot of them are comfortable with that idea for one reason or another.
More third party assistance to employees could push this along - either unaffiliated agencies to check in on studios (so not studio HR) or programs to provide legal aid to people.
With that in mind, I’d say the best experience (IMO) would be: pay transparency, better pay in general, accessible jobs (remote work, disability considerations), sympathetic and empathetic leaders, and, yeah — stability There are a bunch of other things, too — opportunities to grow at any studio, supportive managers, etc, but that list can go on all day 🙂
Jes N.: If I could wave a magic wand, there is SO MUCH I'd like to see, but here's some of it: I'd want to see clearly defined paths to promotion, based on measurable goals, as a standard for all roles. I'd like to see companies first focus inward when hiring to develop internal talent. Leadership should be held to the same standards as everyone else and should face the same repercussions for bad behavior. There shouldn't be anyone making 3+ times more than anyone else when all roles are necessary to develop and publish games -- and if all roles aren't necessary, that's an admin failure, not the employees'. People in games expected to come into office to work should be able to live reasonably closely to the office and should be paid enough to enable this. People should be paid for their commutes -- that's time out of our days for the company that isn't compensated.